MightyTiles v1.0.2

 image copyright : BBB3Viz

MightyTiles is a new procedural texture tiling plugin for 3ds Max that offers a solution for the creation of the most realistic looking tiled surfaces you can think of (such as wood planks, bricks, stone tiles, mosaics, metal cladding and more), with great flexibility and ease. 

MightyTiles is free for former BRIX owners, and a Demo is available upon request!

Feel free to contact sales@polytown.com directly about this, or other things ;)

Buy MightyTiles / Single

See what MightTiles can do now in the images showcased here by Bertrand Benoit (BBB3Viz).

Here is what Bertrand Benoit had to say about MightyTiles :
"MightyTiles is this rare plugin: a tool that lets you do things that would otherwise be impossible to do. It plays very well with Vray and hasn't let me down so far."

MightyTiles supports 3d Studio Max versions 2008 to 2013.
image copyright : BBB3Viz

MightyTiles How-to

Mosaic Material Creation by Peter Guthrie

image copyright : Peter Guthrie
Many of you asked for more insight on how-to use MightyTiles, the procedural texture tiling plugin for 3d Studio Max. Peter Guthrie has been using it for some time now, with great success and kindly explains the process of creating a relatively simple material but also one that would be much more difficult to do without using a plugin such as MightyTiles. This isn’t intended as a complete tutorial, but it does cover some of the harder to grasp aspects of MightyTiles. Enjoy!

Go to the how-to article - MightyTiles Mosaic How-To by Peter Guthrie

Latest News :

  • [September 10, 2012] Support for 3dsmax 2013 added!
  • MightyTiles v1.0.2 Commercial Build has been released. Fixes the issue with English Bond pattern type.
  • MightyTiles v1.0.2 Demo Build Released. 

Key Features

memory efficient : The memory usage is independent from the amount of tiles in the final texture. It only depends on the tile sets used. This enables arbitrary huge textures at an almost constant cost of memory.

highly detailed : Due to the usage of detailed tile bitmaps, large textures can be created and even zoomed tiles look great.

forget mip-maps : The textures are created camera-dependent during render time, making mip-maps needless. Different texture resolutions for different camera settings are redundant as MightyTiles always creates the optimal texture for the current camera settings.

Tile Designer : The TileDesigner lets you create your own set of tiles for every purpose you need. You can also alter the provided tile sets to fit your needs best. 
Random Arrangement : The arrangement of the tiles in the texture is controlled by pseudo random numbers. By choosing a different seed you can change the arrangement only, everything else stays untouched! And remember: same seed numbers always create the same arrangement. 
Random Transformation : MightyTiles lets you randomly modify the position, rotation, size, and even inclination (via displacement and bump mapping) of each tile. 
Random Color : The color of each tile can be changed tile by tile via pseudo random numbers giving more variations for your texture. 
Pattern Variations : MightyTiles comes with a set of predefined patterns (bond patterns). By keeping all other settings you switch between presently 15 different patterns. You can also break up these strict arrangement as seen on the right side of the example image. 

Licensing

After purchasing the plugin, you will have to activate it on the machine you want to use it on. If you would like to acquire multiple licenses at once, without having to purchase them separately, please contact us via email at sales@polytown.com 

State of Art Academy to cover MightyTiles

I'm very happy to inform you that State of Art Academy will start to cover MightyTiles as part of their Arch Viz Master Classes ;)